Linux
kernel coding style
This
is a short document describing the preferred coding style for the
linux kernel. Coding style is very personal, and I won't _force_ my
views on anybody, but this is what goes for anything that I have to
be
able to maintain, and I'd prefer it for most other things too.
Please
at least consider the points made here.
First
off, I'd suggest printing out a copy of the GNU coding standards,
and NOT read it. Burn them, it's a great symbolic gesture.
Anyway,
here goes:
Chapter 1: Indentation
Tabs
are 8 characters, and thus indentations are also 8 characters.
There
are heretic movements that try to make indentations 4 (or even 2!)
characters deep, and that is akin to trying to define the value of PI
to
be 3.
Rationale:
The whole idea behind indentation is to clearly define where
a block
of control starts and ends. Especially when you've been looking
at
your screen for 20 straight hours, you'll find it a lot easier to
see
how the indentation works if you have large indentations.
Now,
some people will claim that having 8-character indentations makes
the code move too far to the right, and makes it hard to read on a
80-character terminal screen. The answer to that is that if you
need
more than 3 levels of indentation, you're screwed anyway, and
should fix
your program.
In
short, 8-char indents make things easier to read, and have the added
benefit of warning you when you're nesting your functions too deep.
Heed
that warning.
The
preferred way to ease multiple indentation levels in a switch
statement is
to align the "switch" and its subordinate
"case" labels in the same column
instead of
"double-indenting" the "case" labels. E.g.:
switch
(suffix) {
case
'G':
case
'g':
mem
<<= 30;
break;
case
'M':
case
'm':
mem
<<= 20;
break;
case
'K':
case
'k':
mem
<<= 10;
/*
fall through */
default:
break;
}
Don't
put multiple statements on a single line unless you have
something
to hide:
if
(condition) do_this;
do_something_everytime;
Don't
put multiple assignments on a single line either. Kernel coding
style
is super simple. Avoid tricky expressions.
Outside
of comments, documentation and except in Kconfig, spaces are never
used for indentation, and the above example is deliberately broken.
Get
a decent editor and don't leave whitespace at the end of lines.
Chapter
2: Breaking long lines and strings
Coding
style is all about readability and maintainability using commonly
available tools.
The
limit on the length of lines is 80 columns and this is a strongly
preferred limit.
Statements
longer than 80 columns will be broken into sensible chunks.
Descendants
are always substantially shorter than the parent and are placed
substantially to the right. The same applies to function headers with
a long
argument list. Long strings are as well broken into shorter
strings. The
only exception to this is where exceeding 80 columns
significantly increases
readability and does not hide information.
void
fun(int a, int b, int c)
{
if
(condition)
printk(KERN_WARNING
"Warning this is a long printk with "
"3
parameters a: %u b: %u "
"c:
%u \n", a, b, c);
else
next_statement;
}
Chapter
3: Placing Braces and Spaces
The
other issue that always comes up in C styling is the placement of
braces. Unlike the indent size, there are few technical reasons to
choose one placement strategy over the other, but the preferred way,
as
shown to us by the prophets Kernighan and Ritchie, is to put the
opening
brace last on the line, and put the closing brace first,
thusly:
if
(x is true) {
we
do y
}
This
applies to all non-function statement blocks (if, switch, for,
while, do). E.g.:
switch
(action) {
case
KOBJ_ADD:
return
"add";
case
KOBJ_REMOVE:
return
"remove";
case
KOBJ_CHANGE:
return
"change";
default:
return
NULL;
}
However,
there is one special case, namely functions: they have the
opening
brace at the beginning of the next line, thus:
int
function(int x)
{
body
of function
}
Heretic
people all over the world have claimed that this inconsistency
is
... well ... inconsistent, but all right-thinking people know that
(a) K&R are _right_ and (b) K&R are right. Besides,
functions are
special anyway (you can't nest them in C).
Note
that the closing brace is empty on a line of its own, _except_ in
the cases where it is followed by a continuation of the same
statement,
ie a "while" in a do-statement or an "else"
in an if-statement, like
this:
do
{
body
of do-loop
}
while (condition);
and
if
(x == y) {
..
}
else if (x > y) {
...
}
else {
....
}
Rationale:
K&R.
Also,
note that this brace-placement also minimizes the number of empty
(or almost empty) lines, without any loss of readability. Thus, as
the
supply of new-lines on your screen is not a renewable resource
(think
25-line terminal screens here), you have more empty lines to
put
comments on.
Do
not unnecessarily use braces where a single statement will do.
if
(condition)
action();
and
if
(condition)
do_this();
else
do_that();
This
does not apply if one branch of a conditional statement is a single
statement.
Use braces in both branches.
if
(condition) {
do_this();
do_that();
}
else {
otherwise();
}
3.1:
Spaces
Linux
kernel style for use of spaces depends (mostly) on
function-versus-keyword usage. Use a space after (most) keywords.
The
notable exceptions are sizeof, typeof, alignof, and
__attribute__, which look
somewhat like functions (and are usually
used with parentheses in Linux,
although they are not required in
the language, as in: "sizeof info" after
"struct
fileinfo info;" is declared).
So
use a space after these keywords:
if,
switch, case, for, do, while
but
not with sizeof, typeof, alignof, or __attribute__. E.g.,
s
= sizeof(struct file);
Do
not add spaces around (inside) parenthesized expressions. This
example is
*bad*:
s
= sizeof( struct file );
When
declaring pointer data or a function that returns a pointer type,
the
preferred use of '*' is adjacent to the data name or function
name and not
adjacent to the type name. Examples:
char
*linux_banner;
unsigned
long long memparse(char *ptr, char **retptr);
char
*match_strdup(substring_t *s);
Use
one space around (on each side of) most binary and ternary
operators,
such as any of these:
=
+ - < > * / % | & ^ <= >= == != ? :
but
no space after unary operators:
&
* + - ~ ! sizeof typeof alignof __attribute__ defined
no
space before the postfix increment & decrement unary operators:
++
--
no
space after the prefix increment & decrement unary operators:
++
--
and
no space around the '.' and "->" structure member
operators.
Do
not leave trailing whitespace at the ends of lines. Some editors
with
"smart" indentation will insert whitespace at the
beginning of new lines as
appropriate, so you can start typing the
next line of code right away.
However, some such editors do not
remove the whitespace if you end up not
putting a line of code
there, such as if you leave a blank line. As a result,
you
end up with lines containing trailing whitespace.
Git
will warn you about patches that introduce trailing whitespace, and
can
optionally strip the trailing whitespace for you; however, if
applying a series
of patches, this may make later patches in the
series fail by changing their
context lines.
Chapter
4: Naming
C
is a Spartan language, and so should your naming be. Unlike Modula-2
and Pascal programmers, C programmers do not use cute names like
ThisVariableIsATemporaryCounter. A C programmer would call that
variable "tmp", which is much easier to write, and not the
least more
difficult to understand.
HOWEVER,
while mixed-case names are frowned upon, descriptive names for
global variables are a must. To call a global function "foo"
is a
shooting offense.
GLOBAL
variables (to be used only if you _really_ need them) need to
have
descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
"count_active_users()" or similar, you should _not_ call it
"cntusr()".
Encoding
the type of a function into the name (so-called Hungarian
notation)
is brain damaged - the compiler knows the types anyway and can
check
those, and it only confuses the programmer. No wonder Microsoft
makes buggy programs.
LOCAL
variable names should be short, and to the point. If you have
some
random integer loop counter, it should probably be called "i".
Calling it "loop_counter" is non-productive, if there is no
chance of it
being mis-understood. Similarly, "tmp" can
be just about any type of
variable
that is used to hold a temporary value.
If
you are afraid to mix up your local variable names, you have another
problem, which is called the function-growth-hormone-imbalance
syndrome.
See chapter 6 (Functions).
Chapter
5: Typedefs
Please
don't use things like "vps_t".
It's
a _mistake_ to use typedef for structures and pointers. When you see
a
vps_t
a;
in
the source, what does it mean?
In
contrast, if it says
struct
virtual_container *a;
you
can actually tell what "a" is.
Lots
of people think that typedefs "help readability". Not so.
They are
useful only for:
(a)
totally opaque objects (where the typedef is actively used to _hide_
what
the object is).
Example:
"pte_t" etc. opaque objects that you can only access using
the proper accessor functions.
NOTE!
Opaqueness and "accessor functions" are not good in
themselves.
The
reason we have them for things like pte_t etc. is that there
really
is absolutely _zero_ portably accessible information there.
(b)
Clear integer types, where the abstraction _helps_ avoid confusion
whether it is "int" or "long".
u8/u16/u32
are perfectly fine typedefs, although they fit into
category
(d) better than here.
NOTE!
Again - there needs to be a _reason_ for this. If something is
"unsigned
long", then there's no reason to do
typedef
unsigned long myflags_t;
but
if there is a clear reason for why it under certain circumstances
might be an "unsigned int" and under other configurations
might be
"unsigned long", then by all means go ahead and
use a typedef.
(c)
when you use sparse to literally create a _new_ type for
type-checking.
(d)
New types which are identical to standard C99 types, in certain
exceptional
circumstances.
Although
it would only take a short amount of time for the eyes and
brain to
become accustomed to the standard types like 'uint32_t',
some people
object to their use anyway.
Therefore,
the Linux-specific 'u8/u16/u32/u64' types and their
signed
equivalents which are identical to standard types are
permitted --
although they are not mandatory in new code of your
own.
When
editing existing code which already uses one or the other set
of
types, you should conform to the existing choices in that code.
(e)
Types safe for use in userspace.
In
certain structures which are visible to userspace, we cannot
require
C99 types and cannot use the 'u32' form above. Thus, we
use
__u32 and similar types in all structures which are shared
with
userspace.
Maybe
there are other cases too, but the rule should basically be to NEVER
EVER use a typedef unless you can clearly match one of those rules.
In
general, a pointer, or a struct that has elements that can
reasonably
be directly accessed should _never_ be a typedef.
Chapter
6: Functions
Functions
should be short and sweet, and do just one thing. They should
fit
on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
as we all know), and do one thing and do that well.
The
maximum length of a function is inversely proportional to the
complexity and indentation level of that function. So, if you have
a
conceptually simple function that is just one long (but simple)
case-statement, where you have to do lots of small things for a lot
of
different
cases, it's OK to have a longer function.
However,
if you have a complex function, and you suspect that a
less-than-gifted first-year high-school student might not even
understand what the function is all about, you should adhere to the
maximum limits all the more closely. Use helper functions with
descriptive names (you can ask the compiler to in-line them if you
think
it's performance-critical, and it will probably do a better
job of it
than you would have done).
Another
measure of the function is the number of local variables. They
shouldn't exceed 5-10, or you're doing something wrong. Re-think
the
function, and split it into smaller pieces. A human brain can
generally easily keep track of about 7 different things, anything
more
and
it gets confused. You know you're brilliant, but maybe you'd like
to understand what you did 2 weeks from now.
In
source files, separate functions with one blank line. If the
function is
exported, the EXPORT* macro for it should follow
immediately after the closing
function brace line. E.g.:
int
system_is_up(void)
{
return
system_state == SYSTEM_RUNNING;
}
EXPORT_SYMBOL(system_is_up);
In
function prototypes, include parameter names with their data types.
Although this is not required by the C language, it is preferred in
Linux
because it is a simple way to add valuable information for the
reader.
Chapter
7: Centralized exiting of functions
Albeit
deprecated by some people, the equivalent of the goto statement is
used frequently by compilers in form of the unconditional jump
instruction.
The
goto statement comes in handy when a function exits from multiple
locations and some common work such as cleanup has to be done.
The
rationale is:
-
unconditional statements are easier to understand and follow
-
nesting is reduced
-
errors by not updating individual exit points when making
modifications
are prevented
-
saves the compiler work to optimize redundant code away ;)
int
fun(int a)
{
int
result = 0;
char
*buffer = kmalloc(SIZE);
if
(buffer == NULL)
return
-ENOMEM;
if
(condition1) {
while
(loop1) {
...
}
result
= 1;
goto
out;
}
...
out:
kfree(buffer);
return
result;
}
Chapter
8: Commenting
Comments
are good, but there is also a danger of over-commenting. NEVER
try
to explain HOW your code works in a comment: it's much better to
write the code so that the_working_ is obvious, and it's a waste of
time to explain badly written code.
Generally,
you want your comments to tell WHAT your code does, not HOW.
Also,
try to avoid putting comments inside a function body: if the
function is so complex that you need to separately comment parts of
it,
you should probably go back to chapter 6 for a while. You can
make
small comments to note or warn about something particularly
clever (or
ugly), but try to avoid excess. Instead, put the
comments at the head
of the function, telling people what it does,
and possibly WHY it does
it.
When
commenting the kernel API functions, please use the kernel-doc
format.
See
the files Documentation/kernel-doc-nano-HOWTO.txt and
scripts/kernel-doc
for
details.
Linux
style for comments is the C89 "/* ... */" style.
Don't
use C99-style "// ..." comments.
The
preferred style for long (multi-line) comments is:
/*
* This is the preferred style for multi-line
* comments in the Linux kernel source code.
* Please use it consistently.
*
* Description: A column of asterisks on the left side,
* with beginning and ending almost-blank lines.
*/
It's
also important to comment data, whether they are basic types or
derived
types. To this end, use just one data declaration per line
(no commas for
multiple data declarations). This leaves you room
for a small comment on each
item, explaining its use.
Chapter
9: You've made a mess of it
That's
OK, we all do. You've probably been told by your long-time Unix
user helper that "GNU emacs" automatically formats the C
sources for
you, and you've noticed that yes, it does do that, but
the defaults it
uses are less than desirable (in fact, they are
worse than random
typing - an infinite number of monkeys typing into
GNU emacs would never
make
a good program).
So,
you can either get rid of GNU emacs, or change it to use saner
values. To do the latter, you can stick the following in your .emacs
file:
(defun
c-lineup-arglist-tabs-only (ignored)
"Line
up argument lists by tabs, not spaces"
(let*
((anchor (c-langelem-pos c-syntactic-element))
(column (c-langelem-2nd-pos c-syntactic-element))
(offset (- (1+ column) anchor))
(steps (floor offset c-basic-offset)))
(*
(max steps 1)
c-basic-offset)))
(add-hook
'c-mode-common-hook
(lambda
()
;;
Add kernel style
(c-add-style
"linux-tabs-only"
'("linux"
(c-offsets-alist
(arglist-cont-nonempty
c-lineup-gcc-asm-reg
c-lineup-arglist-tabs-only))))))
(add-hook
'c-mode-hook
(lambda
()
(let
((filename (buffer-file-name)))
;;
Enable kernel mode for the appropriate files
(when
(and filename
(string-match
(expand-file-name "~/src/linux-trees")
filename))
(setq
indent-tabs-mode t)
(c-set-style
"linux-tabs-only")))))
This
will make emacs go better with the kernel coding style for C
files
below ~/src/linux-trees.
But
even if you fail in getting emacs to do sane formatting, not
everything is lost: use "indent".
Now,
again, GNU indent has the same brain-dead settings that GNU emacs
has, which is why you need to give it a few command line options.
However, that's not too bad, because even the makers of GNU indent
recognize the authority of K&R (the GNU people aren't evil, they
are
just severely misguided in this matter), so you just give indent
the
options "-kr -i8" (stands for "K&R, 8
character indents"), or use
"scripts/Lindent", which
indents in the latest style.
"indent"
has a lot of options, and especially when it comes to comment
re-formatting you may want to take a look at the man page. But
remember: "indent" is not a fix for bad programming.
Chapter
10: Kconfig configuration files
For
all of the Kconfig* configuration files throughout the source tree,
the indentation is somewhat different. Lines under a "config"
definition
are indented with one tab, while help text is indented an
additional two
spaces. Example:
config
AUDIT
bool
"Auditing support"
depends
on NET
help
Enable auditing infrastructure that can be used with another
kernel subsystem, such as SELinux (which requires this for
logging of avc messages output). Does not do system-call
auditing without CONFIG_AUDITSYSCALL.
Features
that might still be considered unstable should be defined as
dependent on "EXPERIMENTAL":
config
SLUB
depends
on EXPERIMENTAL && !ARCH_USES_SLAB_PAGE_STRUCT
bool
"SLUB (Unqueued Allocator)"
...
while
seriously dangerous features (such as write support for certain
filesystems) should advertise this prominently in their prompt
string:
config
ADFS_FS_RW
bool
"ADFS write support (DANGEROUS)"
depends
on ADFS_FS
...
For
full documentation on the configuration files, see the file
Documentation/kbuild/kconfig-language.txt.
Chapter
11: Data structures
Data
structures that have visibility outside the single-threaded
environment they are created and destroyed in should always have
reference counts. In the kernel, garbage collection doesn't exist
(and
outside the kernel garbage collection is slow and inefficient),
which
means that you absolutely _have_ to reference count all your
uses.
Reference
counting means that you can avoid locking, and allows multiple
users
to have access to the data structure in parallel - and not having
to
worry about the structure suddenly going away from under them just
because they slept or did something else for a while.
Note
that locking is _not_ a replacement for reference counting.
Locking
is used to keep data structures coherent, while reference
counting
is a memory management technique. Usually both are needed, and
they
are not to be confused with each other.
Many
data structures can indeed have two levels of reference counting,
when there are users of different "classes". The subclass
count counts
the number of subclass users, and decrements the global
count just once
when the subclass count goes to zero.
Examples
of this kind of "multi-level-reference-counting" can be
found in
memory management ("struct mm_struct": mm_users
and mm_count), and in
filesystem code ("struct super_block":
s_count and s_active).
Remember:
if another thread can find your data structure, and you don't
have a
reference count on it, you almost certainly have a bug.
Chapter
12: Macros, Enums and RTL
Names
of macros defining constants and labels in enums are capitalized.
#define
CONSTANT 0x12345
Enums
are preferred when defining several related constants.
CAPITALIZED
macro names are appreciated but macros resembling functions
may
be named in lower case.
Generally,
inline functions are preferable to macros resembling functions.
Macros
with multiple statements should be enclosed in a do - while block:
#define
macrofun(a, b, c) \
do
{ \
if
(a == 5) \
do_this(b,
c); \
}
while (0)
Things
to avoid when using macros:
1)
macros that affect control flow:
#define
FOO(x) \
do
{ \
if
(blah(x) < 0) \
return
-EBUGGERED; \
}
while(0)
is
a _very_ bad idea. It looks like a function call but exits the
"calling"
function; don't break the internal parsers of
those who will read the code.
2)
macros that depend on having a local variable with a magic name:
#define
FOO(val) bar(index, val)
might
look like a good thing, but it's confusing as hell when one reads
the
code and it's prone to breakage from seemingly innocent
changes.
3)
macros with arguments that are used as l-values: FOO(x) = y; will
bite
you if somebody e.g. turns FOO into an inline function.
4)
forgetting about precedence: macros defining constants using
expressions
must enclose the expression in parentheses. Beware of
similar issues with
macros
using parameters.
#define
CONSTANT 0x4000
#define
CONSTEXP (CONSTANT | 3)
The
cpp manual deals with macros exhaustively. The gcc internals manual
also
covers RTL which is used frequently with assembly language in
the kernel.
Chapter
13: Printing kernel messages
Kernel
developers like to be seen as literate. Do mind the spelling
of
kernel messages to make a good impression. Do not use crippled
words
like "dont"; use "do not" or "don't"
instead. Make the messages
concise, clear, and unambiguous.
Kernel
messages do not have to be terminated with a period.
Printing
numbers in parentheses (%d) adds no value and should be avoided.
There
are a number of driver model diagnostic macros in <linux/device.h>
which you should use to make sure messages are matched to the right
device
and driver, and are tagged with the right level: dev_err(),
dev_warn(),
dev_info(), and so forth. For messages that aren't
associated with a
particular device, <linux/printk.h> defines
pr_debug() and pr_info().
Coming
up with good debugging messages can be quite a challenge; and once
you have them, they can be a huge help for remote troubleshooting.
Such
messages should be compiled out when the DEBUG symbol is not
defined (that
is, by default they are not included). When you use
dev_dbg() or pr_debug(),
that's automatic. Many subsystems have
Kconfig options to turn on -DDEBUG.
A related convention uses
VERBOSE_DEBUG to add dev_vdbg() messages to the
ones already enabled
by DEBUG.
Chapter
14: Allocating memory
The
kernel provides the following general purpose memory allocators:
kmalloc(), kzalloc(), kcalloc(), vmalloc(), and vzalloc(). Please
refer to
the API documentation for further information about them.
The
preferred form for passing a size of a struct is the following:
p
= kmalloc(sizeof(*p), ...);
The
alternative form where struct name is spelled out hurts readability
and
introduces an opportunity for a bug when the pointer variable
type is changed
but the corresponding sizeof that is passed to a
memory allocator is not.
Casting
the return value which is a void pointer is redundant. The
conversion
from void pointer to any other pointer type is guaranteed
by the C programming
language.
Chapter
15: The inline disease
There
appears to be a common misperception that gcc has a magic "make
me
faster" speedup option called "inline". While the
use of inlines can be
appropriate (for example as a means of
replacing macros, see Chapter 12), it
very often is not. Abundant
use of the inline keyword leads to a much bigger
kernel, which in
turn slows the system as a whole down, due to a bigger
icache
footprint for the CPU and simply because there is less memory
available for the pagecache. Just think about it; a pagecache miss
causes a
disk
seek, which easily takes 5 milliseconds. There are a LOT of cpu
cycles
that can go into these 5 milliseconds.
A
reasonable rule of thumb is to not put inline at functions that have
more
than 3 lines of code in them. An exception to this rule are the
cases where
a parameter is known to be a compiletime constant, and
as a result of this
constantness you *know* the compiler will be
able to optimize most of your
function away at compile time. For a
good example of this later case, see
the kmalloc() inline function.
Often
people argue that adding inline to functions that are static and
used
only once is always a win since there is no space tradeoff.
While this is
technically correct, gcc is capable of inlining these
automatically without
help, and the maintenance issue of removing
the inline when a second user
appears outweighs the potential value
of the hint that tells gcc to do
something it would have done
anyway.
Chapter
16: Function return values and names
Functions
can return values of many different kinds, and one of the
most
common is a value indicating whether the function succeeded or
failed. Such a value can be represented as an error-code integer
(-Exxx = failure, 0 = success) or a "succeeded" boolean (0
= failure,
non-zero
= success).
Mixing
up these two sorts of representations is a fertile source of
difficult-to-find bugs. If the C language included a strong
distinction
between integers and booleans then the compiler would
find these mistakes
for us... but it doesn't. To help prevent such
bugs, always follow this
convention:
If
the name of a function is an action or an imperative command,
the
function should return an error-code integer. If the name
is
a predicate, the function should return a "succeeded"
boolean.
For
example, "add work" is a command, and the add_work()
function returns 0
for success or -EBUSY for failure. In the same
way, "PCI device present" is
a predicate, and the
pci_dev_present() function returns 1 if it succeeds in
finding a
matching device or 0 if it doesn't.
All
EXPORTed functions must respect this convention, and so should all
public functions. Private (static) functions need not, but it is
recommended that they do.
Functions
whose return value is the actual result of a computation, rather
than an indication of whether the computation succeeded, are not
subject to
this rule. Generally they indicate failure by returning
some out-of-range
result. Typical examples would be functions that
return pointers; they use
NULL or the ERR_PTR mechanism to report
failure.
Chapter
17: Don't re-invent the kernel macros
The
header file include/linux/kernel.h contains a number of macros that
you should use, rather than explicitly coding some variant of them
yourself.
For example, if you need to calculate the length of an
array, take advantage
of the macro
#define
ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
Similarly,
if you need to calculate the size of some structure member, use
#define
FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))
There
are also min() and max() macros that do strict type checking if you
need them. Feel free to peruse that header file to see what else is
already
defined that you shouldn't reproduce in your code.
Chapter
18: Editor modelines and other cruft
Some
editors can interpret configuration information embedded in source
files,
indicated with special markers. For example, emacs
interprets lines marked
like
this:
-*-
mode: c -*-
Or
like this:
/*
Local
Variables:
compile-command:
"gcc -DMAGIC_DEBUG_FLAG foo.c"
End:
*/
Vim
interprets markers that look like this:
/*
vim:set sw=8 noet */
Do
not include any of these in source files. People have their own
personal
editor configurations, and your source files should not
override them. This
includes markers for indentation and mode
configuration. People may use their
own custom mode, or may have
some other magic method for making indentation
work correctly.
Appendix
I: References
- The C Programming Language, Second Edition
- by Brian W. Kernighan and Dennis M. Ritchie.
- Prentice Hall, Inc., 1988.
- ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
- URL: http://cm.bell-labs.com/cm/cs/cbook/
- The Practice of Programming
- by Brian W. Kernighan and Rob Pike.
- Addison-Wesley, Inc., 1999.
- ISBN 0-201-61586-X.
- URL: http://cm.bell-labs.com/cm/cs/tpop/
- GNU manuals - where in compliance with K&R and this text - for cpp, gcc, gcc internals and indent, all available from http://www.gnu.org/manual/
- WG14 is the international standardization working group for the programming language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
- Kernel CodingStyle, by greg@kroah.com at OLS 2002:
- http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/
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